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    First Person Catcher? I'm starting work on a new game prototype. It will be a first person catcher (as opposed to shooter), family-friendly and re-use typical FPS mechanics, but with an opposite goal: instead of avoiding projectiles, you must catch them. Summary: a sad girl walks around a green field with pink castles and picks flowers. The world is populated by cute animals (bunnies, ponies, kittens). She throws the flowers to the animals and they reward her with fruits, candy and hearts that she has to catch to keep her happiness level up. If she cannot catch enough items in time, she gets depressed and falls asleep. Below is the first iteration of the bunny character (will be realistic and 3D eventually). https://ift.tt/eA8V8J

    I'm starting work on a new game prototype. It will be a first person catcher (as opposed to shooter), family-friendly and re-use typical FPS mechanics, but with an opposite goal: instead of avoiding projectiles, you must catch them. Summary: a sad girl walks around a green field with pink castles and picks flowers. The world is populated by cute animals (bunnies, ponies, kittens). She throws the flowers to the animals and they reward her with fruits, candy and hearts that she has to catch to keep her happiness level up. If she cannot catch enough items in time, she gets depressed and falls asleep. Below is the first iteration of the bunny character (will be realistic and 3D eventually).

    from GameDev.net http://bit.ly/2HMbPpA

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