• Breaking News

    GameDev Roundup for May 3, 2019 A few recent highlights around the GameDev Community: Blogs @Eck has been sharing updates from the Battletech team in the Battletech Developer Journal. In the latest update Eck talks about the process for profiling and optimizing your game. @jendrikillner's Graphics Programming Weekly is posted every week with a roundup of graphics programming activity from around the web. @orphu talks about adding a scripting language to manage and coordinate game events in their game Virgil. @chimchooree discusses using the Agile development methodology as your game development process. @ProjectTaival gives their last update on the process of creating floor textures for Taival. @GoliathForge talks about how to manage game screen states with code implementation. Jobs from GameDev.jobs Simul is looking for a VR Engineer in Liverpool, England. Check out the job description here. Active Discussion @WhiskyAndCode had some Questions about ShadowMapping in Graphics and GPU Programming. @calioranged wanted to know why they had Depth Test Seemingly Inverted in For Beginners. @Weston Bradford has Questions for Game Developers. @jbarrios is looking for Critique and Feedback for their game lurkers.io. We're halfway through the Side Scrolling Challenge and some members are providing updates. @Apjue wanted to learn How to have a good looking character animation. Discussion around benchmarking and performance analysis of various algorithms used in game development. Latest from GameDev Tutorials Youtube New Article: Character Writing Advice from Writers by @JimVsHumanity We're looking for tutorials on a broad range of topics. Submit yours or contact @khawk for ideas. Don't forget to check out the latest GameDev News, updated daily. https://ift.tt/eA8V8J

    A few recent highlights around the GameDev Community: Blogs @Eck has been sharing updates from the Battletech team in the Battletech Developer Journal. In the latest update Eck talks about the process for profiling and optimizing your game. @jendrikillner's Graphics Programming Weekly is posted every week with a roundup of graphics programming activity from around the web. @orphu talks about adding a scripting language to manage and coordinate game events in their game Virgil. @chimchooree discusses using the Agile development methodology as your game development process. @ProjectTaival gives their last update on the process of creating floor textures for Taival. @GoliathForge talks about how to manage game screen states with code implementation. Jobs from GameDev.jobs Simul is looking for a VR Engineer in Liverpool, England. Check out the job description here. Active Discussion @WhiskyAndCode had some Questions about ShadowMapping in Graphics and GPU Programming. @calioranged wanted to know why they had Depth Test Seemingly Inverted in For Beginners. @Weston Bradford has Questions for Game Developers. @jbarrios is looking for Critique and Feedback for their game lurkers.io. We're halfway through the Side Scrolling Challenge and some members are providing updates. @Apjue wanted to learn How to have a good looking character animation. Discussion around benchmarking and performance analysis of various algorithms used in game development. Latest from GameDev Tutorials Youtube New Article: Character Writing Advice from Writers by @JimVsHumanity We're looking for tutorials on a broad range of topics. Submit yours or contact @khawk for ideas. Don't forget to check out the latest GameDev News, updated daily.

    from GameDev.net http://bit.ly/2VdivGT

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