Google and Binomial Partner to Open Source Basis Universal Texture Codec Google and Binomial have announced a partnership to open source the Basis Universal texture codec to improve the performance of transmitting images on the web and within desktop and mobile applications, while maintaining GPU efficiency. This release fills an important gap in the graphics compression ecosystem and complements earlier work in Draco geometry compression. The Basis Universal texture format is 6-8 times smaller than JPEG on the GPU, yet is a similar storage size as JPEG – making it a great alternative to current GPU compression methods that are inefficient and don’t operate cross platform – and provides a more performant alternative to JPEG/PNG. It creates compressed textures that work well in a variety of use cases across games, virtual & augmented reality, maps, photos, small-videos, and more. From the Github page: Read the Google blog post announcement to learn more. https://ift.tt/eA8V8J
Google and Binomial have announced a partnership to open source the Basis Universal texture codec to improve the performance of transmitting images on the web and within desktop and mobile applications, while maintaining GPU efficiency. This release fills an important gap in the graphics compression ecosystem and complements earlier work in Draco geometry compression. The Basis Universal texture format is 6-8 times smaller than JPEG on the GPU, yet is a similar storage size as JPEG – making it a great alternative to current GPU compression methods that are inefficient and don’t operate cross platform – and provides a more performant alternative to JPEG/PNG. It creates compressed textures that work well in a variety of use cases across games, virtual & augmented reality, maps, photos, small-videos, and more. From the Github page: Read the Google blog post announcement to learn more.
from GameDev.net http://bit.ly/2EsqipJ
from GameDev.net http://bit.ly/2EsqipJ
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