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    Help with DXC lib_ and spirv Hi, I am trying out Vulkan ray tracing extensions and I am at the point where I need to compile shaders. I usually use DXC to compile my shaders to Spir-V but I am having trouble understanding how to create a lib_6_3 shader. This is the shader I am trying to compile: struct Payload { float4 color; }; [shader("miss")] void main(inout Payload payload : SV_RayPayload) { payload.color = float4(0, 0, 0, 1); } I was trying to use the following command to compile it but it simply does not produce any output: dxc.exe -spirv -T lib_6_3 -fspv-target-env=vulkan1.1 miss_rt.hlsl -Fo miss.spv I a clearly missing some key detail here... Well, 3 mins after writing this post, I updated my version of DXC and now it works... False alarm! Cheers! https://ift.tt/eA8V8J

    Hi, I am trying out Vulkan ray tracing extensions and I am at the point where I need to compile shaders. I usually use DXC to compile my shaders to Spir-V but I am having trouble understanding how to create a lib_6_3 shader. This is the shader I am trying to compile: struct Payload { float4 color; }; [shader("miss")] void main(inout Payload payload : SV_RayPayload) { payload.color = float4(0, 0, 0, 1); } I was trying to use the following command to compile it but it simply does not produce any output: dxc.exe -spirv -T lib_6_3 -fspv-target-env=vulkan1.1 miss_rt.hlsl -Fo miss.spv I a clearly missing some key detail here... Well, 3 mins after writing this post, I updated my version of DXC and now it works... False alarm! Cheers!

    from GameDev.net http://bit.ly/2YOF0iG

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