how to use golang to build a game server like 'Alien Swarm' i want build a game like Alien Swarm , i learn unity3d to make client , and next , i learn how to use golang make a socket server now i need write game logic on game server , im confused , in my mind , i have two option one is use unity3d build a host-client , and connection to my golang server , use golang server to transfer data two , i wirte all logic in golang server I think if i use solution one , this is not too difficult ,but it seen not smart , and if i want multiple games simultaneously , this will have high cost so i want to try solution two , but this has a big difficulty... is ... how? how to use golang to simulate a 3D scene , and processing some like bullet flight and collision , even like enemy ai logic or gravity ? that are all big problem , and i even can't imagine how to do that How should I proceed to the next step? And what else should I consider? https://ift.tt/eA8V8J
i want build a game like Alien Swarm , i learn unity3d to make client , and next , i learn how to use golang make a socket server now i need write game logic on game server , im confused , in my mind , i have two option one is use unity3d build a host-client , and connection to my golang server , use golang server to transfer data two , i wirte all logic in golang server I think if i use solution one , this is not too difficult ,but it seen not smart , and if i want multiple games simultaneously , this will have high cost so i want to try solution two , but this has a big difficulty... is ... how? how to use golang to simulate a 3D scene , and processing some like bullet flight and collision , even like enemy ai logic or gravity ? that are all big problem , and i even can't imagine how to do that How should I proceed to the next step? And what else should I consider?
from GameDev.net http://bit.ly/2vVA27h
from GameDev.net http://bit.ly/2vVA27h
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