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    How we managed a successful game launch with a near-zero marketing budget (includes first month sales stats) - by Miles Tilmann A detailed account of the work needed to take a completely unknown indie game (Nova Drift) and achieve a reasonably successful launch, mainly thought streamer outreach. https://ift.tt/eA8V8J

    A detailed account of the work needed to take a completely unknown indie game (Nova Drift) and achieve a reasonably successful launch, mainly thought streamer outreach.

    from Gamasutra.com - All Blogs https://ubm.io/2Q4ylO1

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