need picture samples of fixed function pipeline i mainly made this thread to see if people can give me some specific limitations and / or advantages of using the fixed function pipeline with for example a directx 8.0a coded game vs pixel shader 1.3 and vertex shader 1.1. i really need some kind of picture or sample of someone using fixed function pipeline and how nice you can design elements in a game, particularly that of a MMORPG game. the only picture i've found is ogre's sample which i believe mentioned using the fixed function pipeline, being able to make relatively nice looking water, which would not have been possible in directx8 ( without fixed function pipeline of course, since directx8 does support ffp ). the only other reference i have is i think severance blade of darkness using fixed function pipeline for the reflective realistic water they had in the game, although i'm not sure the exact info, somewhere i read that the game only used directx 7.0 to render the water or graphics? also the picture i'm talking about is this one below for ogre- http://bit.ly/2VegYAl so i was looking to find out more samples of pictures that have realistic lighting, water, shadows, etc, where only fixed function pipeline was used, and unfortunately, google hasn't given me anything other than the ones i mentioned. https://ift.tt/eA8V8J
i mainly made this thread to see if people can give me some specific limitations and / or advantages of using the fixed function pipeline with for example a directx 8.0a coded game vs pixel shader 1.3 and vertex shader 1.1. i really need some kind of picture or sample of someone using fixed function pipeline and how nice you can design elements in a game, particularly that of a MMORPG game. the only picture i've found is ogre's sample which i believe mentioned using the fixed function pipeline, being able to make relatively nice looking water, which would not have been possible in directx8 ( without fixed function pipeline of course, since directx8 does support ffp ). the only other reference i have is i think severance blade of darkness using fixed function pipeline for the reflective realistic water they had in the game, although i'm not sure the exact info, somewhere i read that the game only used directx 7.0 to render the water or graphics? also the picture i'm talking about is this one below for ogre- http://bit.ly/2VegYAl so i was looking to find out more samples of pictures that have realistic lighting, water, shadows, etc, where only fixed function pipeline was used, and unfortunately, google hasn't given me anything other than the ones i mentioned.
from GameDev.net http://bit.ly/2GWJg8t
from GameDev.net http://bit.ly/2GWJg8t
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