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     Neon Tail - Devlog 40 Video Hi, this week's #screenshotsaturday for my project @NeonTail , again I worked on implementing the new residential area to the game. I spent quite some time testing all the grind colliders and chasing small bugs. I also redesigned the trick and combo system. All tricks are based on spins from a state to another. For example, grinding, jumping, spinning 540 degrees the landing with a manual is a trick named 540 Grind to manual. You can chain tricks, up to 6 tricks combos, as long as your trick is performed only once in the combo. You get bonus reputation points by reaching the maximum 6 tricks combo, and you also get bonus points by performing the reverse version of a trick. (starting backward) Some tricks are still missing, as you can see at 00:30 I will implement them later. - Updated trick list & redesigned tricks&combo system - Updated Manual animation - Created and implemented combo sounds - ResidenceArea import - Import Residential Master in main - Rebake occlusion - Created and set up Pedestrians / Animal / Dynamic Props Manager Have a nice week end! https://ift.tt/eA8V8J

    Video Hi, this week's #screenshotsaturday for my project @NeonTail , again I worked on implementing the new residential area to the game. I spent quite some time testing all the grind colliders and chasing small bugs. I also redesigned the trick and combo system. All tricks are based on spins from a state to another. For example, grinding, jumping, spinning 540 degrees the landing with a manual is a trick named 540 Grind to manual. You can chain tricks, up to 6 tricks combos, as long as your trick is performed only once in the combo. You get bonus reputation points by reaching the maximum 6 tricks combo, and you also get bonus points by performing the reverse version of a trick. (starting backward) Some tricks are still missing, as you can see at 00:30 I will implement them later. - Updated trick list & redesigned tricks&combo system - Updated Manual animation - Created and implemented combo sounds - ResidenceArea import - Import Residential Master in main - Rebake occlusion - Created and set up Pedestrians / Animal / Dynamic Props Manager Have a nice week end!

    from GameDev.net http://bit.ly/2VN0qj5

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