Questions About Shadow Mapping Hello everyone. I was studying and implementing a shadow mapping, then I had some doubts, for example: In my study (and everyone I saw in the tutorials) the distance is very short, I wanted to know how this is implemented in a biggest scenario, because if I use it as a vision of the sun, I think it would weigh heavily. So, correct me if I'm wrong, should I do my depth map / shadow mapping at a distance near the camera and follow it as I (the camera) walk? example (in scroll side): another doubt is the best way to add my shadow. Currently I have my framebuffer to implement deferred shading, and all information I save in a separate attachment (position, normal, light ....). But the shadow mapping I apply only in my final shader (combine final). I was wondering if the best way would be the same in my finalCombineShader or is it generating the shadow in a separate attachment as I'm rendering my models? (as I do with the position attachment, normal ...) This is my final result: Could someone get me those doubts? Thank https://ift.tt/eA8V8J
Hello everyone. I was studying and implementing a shadow mapping, then I had some doubts, for example: In my study (and everyone I saw in the tutorials) the distance is very short, I wanted to know how this is implemented in a biggest scenario, because if I use it as a vision of the sun, I think it would weigh heavily. So, correct me if I'm wrong, should I do my depth map / shadow mapping at a distance near the camera and follow it as I (the camera) walk? example (in scroll side): another doubt is the best way to add my shadow. Currently I have my framebuffer to implement deferred shading, and all information I save in a separate attachment (position, normal, light ....). But the shadow mapping I apply only in my final shader (combine final). I was wondering if the best way would be the same in my finalCombineShader or is it generating the shadow in a separate attachment as I'm rendering my models? (as I do with the position attachment, normal ...) This is my final result: Could someone get me those doubts? Thank
from GameDev.net http://bit.ly/2XU3pTs
from GameDev.net http://bit.ly/2XU3pTs
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