register subset of stl to angelscript Hi, is there any available prewritten code that focuses on bringing most common stl features to angelscript? I'm mostly thinking of template containers (list, vector, map, queue, stack, set ...), algorithm, string, possibly iterators. Did anyone do a comprehensive stl register .h/.cpp, is anyone working on it, or i'll be the one to do it? I whish not the last one because i found out about angelscript right now... https://ift.tt/eA8V8J
Hi, is there any available prewritten code that focuses on bringing most common stl features to angelscript? I'm mostly thinking of template containers (list, vector, map, queue, stack, set ...), algorithm, string, possibly iterators. Did anyone do a comprehensive stl register .h/.cpp, is anyone working on it, or i'll be the one to do it? I whish not the last one because i found out about angelscript right now...
from GameDev.net http://bit.ly/2W5Ks3G
from GameDev.net http://bit.ly/2W5Ks3G
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