[REV SHARE] Project Dagger: RPG/dungeon crawler - LF Gameplay Animators, Character Artists & Writers Hello, fellow developers, artists, and gamers! 😊 Trimatra Interactive, an indie game studio, is looking for fresh new reinforcements for its ambitious RPG/dungeon crawler project, currently (temporarily) titled "Project Dagger". Below, you can read all about the project and the vision behind it, as well as about all the positions that we are currently looking for. Read away! == ABOUT THE PROJECT == Project Dagger is inspired by the old school first-person RPG dungeon crawlers, such as Eye of the Beholder, The Elder Scrolls I: Arena, and The Elder Scrolls II: Daggerfall, as well as some newer titles such as Legend of Grimrock and Hellraid, the latter being canceled by its developer, Techland. To add to that, the game also draws from the lesser known The Elder Scrolls: Travels series, the one which predated the latest Blades project by Bethesda.Utilizing the robust Unity Engine, what we aim to do is deliver the good old classic dungeon crawler experience to the mobile market. To add to that, we are also determined to show respect to our potential customers without plaguing them with any ridiculous paywalls or pay-to-win elements that have proven to be the bane of quite a few modern video games.The gameplay itself will be centered around dungeon crawling, and the player is going to be able to travel in-between several dungeons while also exploring the secrets of the overworld. As the players are going to want to grow stronger and stronger as they progress through the game, the loot is going to play an important part in defining the nature of the game. In order to ensure a dynamic and addicting loot system, we are going to be taking cues from the Borderlands formula. Adding to that, we are also hoping to hook the players by providing them with an engaging fantasy story worth experiencing no matter what!In a nutshell, these are the main planned features (subject to change):- varied and vibrant zones to explore- randomized dungeons, ensuring that each experience is different from the next- engaging main questline- cutting edge combat for mobile devices- straight-forward, yet entertaining gameplay- attractive loot based systems- ...Story and lore development-wise, we are still in the wraps. Right now, we are slowly working on the prologue chapter and are setting up the lore, creating a believable world in the process. The first explorable area will be the Monmoth zone, featured on the images.Quest design is going to be heavily influenced by The Elder Scrolls III: Morrowind and Fallout 2, and as far as the NPCs are concerned, we plan on providing them with sufficient depth and layers to make their existence in the game meaningful. They are going to have their own backstories and unique interactions with the player. We are not planning on having our NPCs voiced.And now... onto our open positions!== OPEN POSITIONS ==Right now, we are primarily focused on teaming up with gameplay animator(s), character modeler(s) and writer(s). We plan on updating this thread/post new updates in case our needs change in any way.Before you continue, note that every single one of us is working on the project out of sheer passion. Revenue share is something everyone is entitled to, and we are going to do our very best to bring this project to life. [1.] GAMEPLAY ANIMATORS Gameplay animators will be responsible for player animations, item animations, and animation optimization in order to bring your work to life in the Unity engine. You will be working closely with the character modelers to ensure the optimal quality of the product.Our ideal gameplay animator is an ambitious, passionate individual who fits the requirements below, and is interested in acquiring some decent references on his way to success.Requirements:- knowledge of relevant 2D and 3D art tools- solid understanding of animation workflow, such as rigging, rotoscoping- ability to animate realistic physical movements- ability to take constructive criticism- positive mindset- fluency in written English- ability to use DiscordPluses:- knowledge of Unity workflowOur offer:- revenue share based on the amount of work doneHow to apply:- send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com [2.] CHARACTER ARTISTS Character artists will be responsible for creating the character models and character rigging (humanoid or monsters) based on the provided concept art and project leader's directions. You will be involved in the character creation process from start to finish and will also take care of sculpting, modeling and texturing. A huge plus if you are also ready to model all the props, related to the character, such as weapons or armor pieces.Similar to the gameplay animator position, our ideal character artists is an individual who fits the requirements below and seeks to expand his portfolio with some amazing-looking creatures, monsters or men - creativity is something we encourage and absolutely adore.Requirements: - knowledge of relevant 2D and 3D art tools- solid understanding of the modeling workflow (topology, materials, texture, proportions, anatomy)- solid understanding of animation and game limitations (poly count, memory)- ability to take constructive criticism- positive mindset- fluency in written English- ability to use DiscordPluses:- knowledge of Unity workflowOur offer:- revenue share based on the amount of work doneHow to apply:- send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com [3.] WRITERS As a writer, you are going to be responsible for crafting the lore behind our game, as well as the overarching narrative, connected to the main and side quests. You will be tasked with creating fun, engaging content, filled with believable characters and dialogue, thus helping us craft a world that people are going to be interested in.As we expect to be swarmed with writer applications, our ideal writer is someone who is, well, a capable writer. We want you to realize that the characters, living in the game world, are living, breathing things with several layers to them. We want you to realize that there is more to dialogue than simple exposition.Requirements:- knowledge of writing and storytelling- knowledge of fantasy tropes and cliches, and the ability to either use or omit them- ability to write believable dialogue and character interactions- understanding of quest design in video games- positive mindset- flawless written English- ability to use DiscordPluses:- knowledge of several written works and their individual styles, fantasy or not- knowledge of the dialogue systems from the games like Fallout 2, Divinity: Original Sin 2 or The Elder Scrolls III: Morrowind- playthroughs of popular AAA fantasy games (The Elder Scrolls, The Witcher, Warcraft, etc.)Our offer:- revenue share based on the amount of work doneHow to apply:- send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com Be sure to check the rest of our promotional materials: http://bit.ly/2Lx4gYM! Also, you can follow the development of our project via our Discord: http://bit.ly/2VXljHK We hope to hear from you soon! ☕ https://ift.tt/eA8V8J
Hello, fellow developers, artists, and gamers! 😊 Trimatra Interactive, an indie game studio, is looking for fresh new reinforcements for its ambitious RPG/dungeon crawler project, currently (temporarily) titled "Project Dagger". Below, you can read all about the project and the vision behind it, as well as about all the positions that we are currently looking for. Read away! == ABOUT THE PROJECT == Project Dagger is inspired by the old school first-person RPG dungeon crawlers, such as Eye of the Beholder, The Elder Scrolls I: Arena, and The Elder Scrolls II: Daggerfall, as well as some newer titles such as Legend of Grimrock and Hellraid, the latter being canceled by its developer, Techland. To add to that, the game also draws from the lesser known The Elder Scrolls: Travels series, the one which predated the latest Blades project by Bethesda.Utilizing the robust Unity Engine, what we aim to do is deliver the good old classic dungeon crawler experience to the mobile market. To add to that, we are also determined to show respect to our potential customers without plaguing them with any ridiculous paywalls or pay-to-win elements that have proven to be the bane of quite a few modern video games.The gameplay itself will be centered around dungeon crawling, and the player is going to be able to travel in-between several dungeons while also exploring the secrets of the overworld. As the players are going to want to grow stronger and stronger as they progress through the game, the loot is going to play an important part in defining the nature of the game. In order to ensure a dynamic and addicting loot system, we are going to be taking cues from the Borderlands formula. Adding to that, we are also hoping to hook the players by providing them with an engaging fantasy story worth experiencing no matter what!In a nutshell, these are the main planned features (subject to change):- varied and vibrant zones to explore- randomized dungeons, ensuring that each experience is different from the next- engaging main questline- cutting edge combat for mobile devices- straight-forward, yet entertaining gameplay- attractive loot based systems- ...Story and lore development-wise, we are still in the wraps. Right now, we are slowly working on the prologue chapter and are setting up the lore, creating a believable world in the process. The first explorable area will be the Monmoth zone, featured on the images.Quest design is going to be heavily influenced by The Elder Scrolls III: Morrowind and Fallout 2, and as far as the NPCs are concerned, we plan on providing them with sufficient depth and layers to make their existence in the game meaningful. They are going to have their own backstories and unique interactions with the player. We are not planning on having our NPCs voiced.And now... onto our open positions!== OPEN POSITIONS ==Right now, we are primarily focused on teaming up with gameplay animator(s), character modeler(s) and writer(s). We plan on updating this thread/post new updates in case our needs change in any way.Before you continue, note that every single one of us is working on the project out of sheer passion. Revenue share is something everyone is entitled to, and we are going to do our very best to bring this project to life. [1.] GAMEPLAY ANIMATORS Gameplay animators will be responsible for player animations, item animations, and animation optimization in order to bring your work to life in the Unity engine. You will be working closely with the character modelers to ensure the optimal quality of the product.Our ideal gameplay animator is an ambitious, passionate individual who fits the requirements below, and is interested in acquiring some decent references on his way to success.Requirements:- knowledge of relevant 2D and 3D art tools- solid understanding of animation workflow, such as rigging, rotoscoping- ability to animate realistic physical movements- ability to take constructive criticism- positive mindset- fluency in written English- ability to use DiscordPluses:- knowledge of Unity workflowOur offer:- revenue share based on the amount of work doneHow to apply:- send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com [2.] CHARACTER ARTISTS Character artists will be responsible for creating the character models and character rigging (humanoid or monsters) based on the provided concept art and project leader's directions. You will be involved in the character creation process from start to finish and will also take care of sculpting, modeling and texturing. A huge plus if you are also ready to model all the props, related to the character, such as weapons or armor pieces.Similar to the gameplay animator position, our ideal character artists is an individual who fits the requirements below and seeks to expand his portfolio with some amazing-looking creatures, monsters or men - creativity is something we encourage and absolutely adore.Requirements: - knowledge of relevant 2D and 3D art tools- solid understanding of the modeling workflow (topology, materials, texture, proportions, anatomy)- solid understanding of animation and game limitations (poly count, memory)- ability to take constructive criticism- positive mindset- fluency in written English- ability to use DiscordPluses:- knowledge of Unity workflowOur offer:- revenue share based on the amount of work doneHow to apply:- send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com [3.] WRITERS As a writer, you are going to be responsible for crafting the lore behind our game, as well as the overarching narrative, connected to the main and side quests. You will be tasked with creating fun, engaging content, filled with believable characters and dialogue, thus helping us craft a world that people are going to be interested in.As we expect to be swarmed with writer applications, our ideal writer is someone who is, well, a capable writer. We want you to realize that the characters, living in the game world, are living, breathing things with several layers to them. We want you to realize that there is more to dialogue than simple exposition.Requirements:- knowledge of writing and storytelling- knowledge of fantasy tropes and cliches, and the ability to either use or omit them- ability to write believable dialogue and character interactions- understanding of quest design in video games- positive mindset- flawless written English- ability to use DiscordPluses:- knowledge of several written works and their individual styles, fantasy or not- knowledge of the dialogue systems from the games like Fallout 2, Divinity: Original Sin 2 or The Elder Scrolls III: Morrowind- playthroughs of popular AAA fantasy games (The Elder Scrolls, The Witcher, Warcraft, etc.)Our offer:- revenue share based on the amount of work doneHow to apply:- send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com Be sure to check the rest of our promotional materials: http://bit.ly/2Lx4gYM! Also, you can follow the development of our project via our Discord: http://bit.ly/2VXljHK We hope to hear from you soon! ☕
from GameDev.net http://bit.ly/2LsM4j5
from GameDev.net http://bit.ly/2LsM4j5
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