Risk System turns every enemy bullet into a dance partner
Risk System, released today by Newt Industries, isn’t quite like any other shmup I’ve played. While I’ve seen some use the idea of gaining power through ‘grazing’ enemy bullets (letting them fly close without hitting your central hitbox), I’ve never seen one commit so thoroughly to the idea. By default, there is no fire button in Risk System – you automatically shoot at whatever is in front of you – as you’re meant to be entirely focused on every incoming bullet, absorbing their power to fuel your own ship’s shields, guns and bombs. See the very swish anime-styled trailer below.
from Search Results for “” – Rock Paper Shotgun – PC Game Reviews, Previews, Subjectivity http://bit.ly/2VAWz8M
Dominic Tarason
Risk System, released today by Newt Industries, isn’t quite like any other shmup I’ve played. While I’ve seen some use the idea of gaining power through ‘grazing’ enemy bullets (letting them fly close without hitting your central hitbox), I’ve never seen one commit so thoroughly to the idea. By default, there is no fire button in Risk System – you automatically shoot at whatever is in front of you – as you’re meant to be entirely focused on every incoming bullet, absorbing their power to fuel your own ship’s shields, guns and bombs. See the very swish anime-styled trailer below.
http://bit.ly/2WJ7A49 May 14, 2019 at 11:55PM
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