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    Softbody Verlet Integration Deformation Hello, I have implemented a structure based in Node (particles) and Beams (edges), to perform a cloth simulation. ( like BeamNG does to perform deformation physics ) I'm wondering to know how could I stop constraint relaxation dynamically after some crash, to simulate a car chassis crash and avoid a complete recovery due to constraint solving. (this is my current constraint solve code, more in http://bit.ly/2Jh8z86 ) Thanks https://ift.tt/eA8V8J

    Hello, I have implemented a structure based in Node (particles) and Beams (edges), to perform a cloth simulation. ( like BeamNG does to perform deformation physics ) I'm wondering to know how could I stop constraint relaxation dynamically after some crash, to simulate a car chassis crash and avoid a complete recovery due to constraint solving. (this is my current constraint solve code, more in http://bit.ly/2Jh8z86 ) Thanks

    from GameDev.net http://bit.ly/2J2Q5bY

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