The #GameplayVideo is out! Sprint 37++ What's up!? 😎 We did a lot of gamedev stuff during the last 2 months, primarily for the recently published #GameplayVideo. This one right here: Happy 2. Birthday, Charly Men's BIZARRE!! WIP 🎉 But before the publishing, we had a lot of items to move, i.e., We produced a bizarre #GameplayVideo Song: We released the BIZARRE book Charly Men's BIZARRE Episode I (German Edition) as eBook and paperback on Amazon worldwide. As you can see right here: We talked about how it felt to write a bizarre book. In German. Get the blog entry right here: We installed a lot of meshes, boxes and collisions for the new #GameplayVideo, and in general! We built light until we dropped dead! We resurrected and created too dark videos, just for fun! And yes, we did all the items we mentioned in the last blog entry, except the game planning. To transport the elements from the book into the game, that's kind of complicated and needs more time. It's an issue for the current sprint 38. I mean, the game must be fun and horror, thrilling and bizarre. Now, we should design it like that! Okay, after 2 years of gamedeving Charly Men's BIZARRE, from the scratch, this is what we have achieved! A first game level, not completely finished but good looking. A main-character, not completely finished but good looking. A whole BIZARRE book containing the game plot and a couple of BIZARRE videos on YouTube, like the #coloredWomanVideo - a figure from the BIZARRE book! A comment on this video was like "Now I'm completely disturbed". OH YES! We terminate the two years test period as much as we can, and start to realize the game levels as planned (To Do). We start with the second game level, the scene in the desert and we begin to model and texture the objects based on the painted concept art. After that, we start to program the logic. Next sprint, we publish the rough game planning. Later, we lock us up in a dark cellar and gamedev for years until we lose consciousness. In case you have any questions on our texture, coding, Blueprint, C++ stuff, etc. please feel free to ask! Our speaker @SBoijan (Twitter) will help! 😁 Love is the answer! https://ift.tt/eA8V8J
What's up!? 😎 We did a lot of gamedev stuff during the last 2 months, primarily for the recently published #GameplayVideo. This one right here: Happy 2. Birthday, Charly Men's BIZARRE!! WIP 🎉 But before the publishing, we had a lot of items to move, i.e., We produced a bizarre #GameplayVideo Song: We released the BIZARRE book Charly Men's BIZARRE Episode I (German Edition) as eBook and paperback on Amazon worldwide. As you can see right here: We talked about how it felt to write a bizarre book. In German. Get the blog entry right here: We installed a lot of meshes, boxes and collisions for the new #GameplayVideo, and in general! We built light until we dropped dead! We resurrected and created too dark videos, just for fun! And yes, we did all the items we mentioned in the last blog entry, except the game planning. To transport the elements from the book into the game, that's kind of complicated and needs more time. It's an issue for the current sprint 38. I mean, the game must be fun and horror, thrilling and bizarre. Now, we should design it like that! Okay, after 2 years of gamedeving Charly Men's BIZARRE, from the scratch, this is what we have achieved! A first game level, not completely finished but good looking. A main-character, not completely finished but good looking. A whole BIZARRE book containing the game plot and a couple of BIZARRE videos on YouTube, like the #coloredWomanVideo - a figure from the BIZARRE book! A comment on this video was like "Now I'm completely disturbed". OH YES! We terminate the two years test period as much as we can, and start to realize the game levels as planned (To Do). We start with the second game level, the scene in the desert and we begin to model and texture the objects based on the painted concept art. After that, we start to program the logic. Next sprint, we publish the rough game planning. Later, we lock us up in a dark cellar and gamedev for years until we lose consciousness. In case you have any questions on our texture, coding, Blueprint, C++ stuff, etc. please feel free to ask! Our speaker @SBoijan (Twitter) will help! 😁 Love is the answer!
from GameDev.net http://bit.ly/2WeZKST
from GameDev.net http://bit.ly/2WeZKST
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