The Limitations of Leveling in Game Design - by Josh Bycer Today's post looks at how RPG progression has become tied to action-based design, and where I feel designers have hit the limit in terms of getting these two philosophies to work together. https://ift.tt/eA8V8J
Today's post looks at how RPG progression has become tied to action-based design, and where I feel designers have hit the limit in terms of getting these two philosophies to work together.
from Gamasutra.com - All Blogs https://ubm.io/2H1Sx07
from Gamasutra.com - All Blogs https://ubm.io/2H1Sx07
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