The Terrawurm experiment: Can indies work together on multiple games? A Manchester developer collective shares its experience splitting the workload and revenues on a game while still making their own titles https://ift.tt/eA8V8J
A Manchester developer collective shares its experience splitting the workload and revenues on a game while still making their own titles
from GamesIndustry.biz http://bit.ly/2VMf6OF
from GamesIndustry.biz http://bit.ly/2VMf6OF
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