The three deadly sins of f2p game design - by Paolo Gambardella Working since 2007 in the industry and specifically since 2012 in free-to-play, I think I have identified the three most common mistakes when facing the design of a game that have free-to-play at its core. https://ift.tt/eA8V8J
Working since 2007 in the industry and specifically since 2012 in free-to-play, I think I have identified the three most common mistakes when facing the design of a game that have free-to-play at its core.
from Gamasutra.com - All Blogs https://ubm.io/2GXZsGq
from Gamasutra.com - All Blogs https://ubm.io/2GXZsGq
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