This Week in GameGuru - 5/20/2019 GameGuru News There's lots of ripples in the water, but nothing breaking the surface yet. So far, a fairly tame week for news. Nothing on github. Nothing on steam. Nothing on the forums. Officially, at least. I'll hold off on rumor-mongering until something more concrete forms. What's Good in the Store This week the store was flooded by new products and packs. Fredgames77 has put out a new 'Pack Modular School' and a 'Futuristic street bike'. While the school is a fairly completely set of models, it's also extremely expensive when compared against the baseline for similar products on the store. I guess we'll see if that baseline goes up or his price comes down. Sula continues to add a tremendous amount of old European cars to his portfolio. Corrosion added several "HD" modeled soldiers if you feel you need more masked gunmen for you game(s): http://bit.ly/2ErLZq2 The most exciting stuff this week came from Belidos and Pasquill, respectively. Belidos finally released his very impressive isometric dungeon kit: Which includes seven sub-packs with a huge pile of items in each one. The best deal, of course, is to buy the main kit which for $9.99 as a sale price gets you access to the entire kit and caboodle. This pack is well worth the buy price if you're looking for a great entry into the 3D isometric genre. Next up is one of my perennial favorites - Pasquil. Pasquil has put out a clutter kit of high quality, well mapped PBR assets that are also low poly. The price is very reasonable at a scant 7 dollars for what is essentially a full library of great outdoor clutter components. Free Stuff Tarkus1971 provided a free music track: http://bit.ly/2X1t9NC Harrywever (AKA Dagored) provided two new free skyscrapers: You can get your version here - http://bit.ly/2EpxL91 Third Party Tools and Tutorials BOTR added some more dev notes, he is apparently working on an HM2GG 4.0 - http://bit.ly/2WWTNHl Random Acts of Creativity (WIPs) Cybernessence posted some new pictures of his water shader. I truly hope his changes get integrated into the GG core ASAP. It's great seeing some fresh development, even if it's not by TGC directly. http://bit.ly/2EoFPXE In My Own Works This week I released my final batch of edits to the publisher (due 5/20) along with some minor changes to art and wording. This however, marks the final bit of changes I can do easily without 'major costs' before the Aug 19th print date. I also got a picture of my book cover. Looks good. The cover art is what I discussed with my publisher and the format looks good. Mostly minor issues. For those interested in the custom assets, I'm currently working on a flamethrower, which is 90% functional using the particle system. It's fun to use :) I've also been on the hunt for some issues with my projectile weapons and other weapons I intend to release with the book. One turned out to be my own personal install - a complete reinstall resolved it. So one down, many to go. I'm really looking forward to release some of these excellent assets! View the full article https://ift.tt/eA8V8J
GameGuru News There's lots of ripples in the water, but nothing breaking the surface yet. So far, a fairly tame week for news. Nothing on github. Nothing on steam. Nothing on the forums. Officially, at least. I'll hold off on rumor-mongering until something more concrete forms. What's Good in the Store This week the store was flooded by new products and packs. Fredgames77 has put out a new 'Pack Modular School' and a 'Futuristic street bike'. While the school is a fairly completely set of models, it's also extremely expensive when compared against the baseline for similar products on the store. I guess we'll see if that baseline goes up or his price comes down. Sula continues to add a tremendous amount of old European cars to his portfolio. Corrosion added several "HD" modeled soldiers if you feel you need more masked gunmen for you game(s): http://bit.ly/2ErLZq2 The most exciting stuff this week came from Belidos and Pasquill, respectively. Belidos finally released his very impressive isometric dungeon kit: Which includes seven sub-packs with a huge pile of items in each one. The best deal, of course, is to buy the main kit which for $9.99 as a sale price gets you access to the entire kit and caboodle. This pack is well worth the buy price if you're looking for a great entry into the 3D isometric genre. Next up is one of my perennial favorites - Pasquil. Pasquil has put out a clutter kit of high quality, well mapped PBR assets that are also low poly. The price is very reasonable at a scant 7 dollars for what is essentially a full library of great outdoor clutter components. Free Stuff Tarkus1971 provided a free music track: http://bit.ly/2X1t9NC Harrywever (AKA Dagored) provided two new free skyscrapers: You can get your version here - http://bit.ly/2EpxL91 Third Party Tools and Tutorials BOTR added some more dev notes, he is apparently working on an HM2GG 4.0 - http://bit.ly/2WWTNHl Random Acts of Creativity (WIPs) Cybernessence posted some new pictures of his water shader. I truly hope his changes get integrated into the GG core ASAP. It's great seeing some fresh development, even if it's not by TGC directly. http://bit.ly/2EoFPXE In My Own Works This week I released my final batch of edits to the publisher (due 5/20) along with some minor changes to art and wording. This however, marks the final bit of changes I can do easily without 'major costs' before the Aug 19th print date. I also got a picture of my book cover. Looks good. The cover art is what I discussed with my publisher and the format looks good. Mostly minor issues. For those interested in the custom assets, I'm currently working on a flamethrower, which is 90% functional using the particle system. It's fun to use :) I've also been on the hunt for some issues with my projectile weapons and other weapons I intend to release with the book. One turned out to be my own personal install - a complete reinstall resolved it. So one down, many to go. I'm really looking forward to release some of these excellent assets! View the full article
from GameDev.net http://bit.ly/2X1tdgk
from GameDev.net http://bit.ly/2X1tdgk
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