• Breaking News

    Unity Technical Deep Dive: GPU Lightmapper Unity has posted a technical deep dive for the GPU Lightmapper offered as a preview in the 2018.3 release. They've partnered with AMD and chosen to use RadeonRays, an open source ray tracing library from AMD, to implement power sampling, rays compaction, and custom BVH traversal. The deep dive goes into the design decisions, tradeoffs, pipeline design, and general architecture for the Lightmapper, including discussion of its control flow: Check out the full deep dive here: GPU Lightmapper: A Technical Deep Dive. https://ift.tt/eA8V8J

    Unity has posted a technical deep dive for the GPU Lightmapper offered as a preview in the 2018.3 release. They've partnered with AMD and chosen to use RadeonRays, an open source ray tracing library from AMD, to implement power sampling, rays compaction, and custom BVH traversal. The deep dive goes into the design decisions, tradeoffs, pipeline design, and general architecture for the Lightmapper, including discussion of its control flow: Check out the full deep dive here: GPU Lightmapper: A Technical Deep Dive.

    from GameDev.net http://bit.ly/2WdNIsR

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