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    WARP Device fails to create Buffer Hey everyone! When I change my driver type to WARP I'm seeing D3D11: Removing Device. when creating the following buffers: var bufDesc = new BufferDescription { Usage = ResourceUsage.Dynamic, SizeInBytes = Matrix.SizeInBytes * elementSize, // elementSize is 8 in this case BindFlags = BindFlags.VertexBuffer, CpuAccessFlags = CpuAccessFlags.Write, OptionFlags = ResourceOptionFlags.None, StructureByteStride = Matrix.SizeInBytes }; new Buffer(device, bufDesc); D3D11: Removing Device. HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], What restrictions apply when using the WARP driver type? From my researches it should not make any difference. Am I missing something? https://ift.tt/eA8V8J

    Hey everyone! When I change my driver type to WARP I'm seeing D3D11: Removing Device. when creating the following buffers: var bufDesc = new BufferDescription { Usage = ResourceUsage.Dynamic, SizeInBytes = Matrix.SizeInBytes * elementSize, // elementSize is 8 in this case BindFlags = BindFlags.VertexBuffer, CpuAccessFlags = CpuAccessFlags.Write, OptionFlags = ResourceOptionFlags.None, StructureByteStride = Matrix.SizeInBytes }; new Buffer(device, bufDesc); D3D11: Removing Device. HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], What restrictions apply when using the WARP driver type? From my researches it should not make any difference. Am I missing something?

    from GameDev.net http://bit.ly/2VjwJB2

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