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    We're Looking at Accessibility All Wrong - by Brian Fairbanks Explicit strategies in how to design accessibility into your game's core, and all the different ways you'll benefit from doing so. https://ift.tt/eA8V8J

    Explicit strategies in how to design accessibility into your game's core, and all the different ways you'll benefit from doing so.

    from Gamasutra.com - All Blogs https://ubm.io/2LE7yK4

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