While away a tense ten minutes in The Interlude
The Interlude is a game about fidgeting. Technically it’s a game about waiting. But doesn’t waiting always become fidgeting? Particularly when you’re waiting for something tense, like this ne’er-do-well parked in their car on a dark evening, messages filling up their phone about the unspecified encounter they’re about to have with an unsaved contact. It’s eerie, and that eeriness causes restlessness, especially when you’re trapped in the drivers’ seat with nowhere to go.
from Search Results for “” – Rock Paper Shotgun – PC Game Reviews, Previews, Subjectivity http://bit.ly/2Ws10ir
Jay Castello
The Interlude is a game about fidgeting. Technically it’s a game about waiting. But doesn’t waiting always become fidgeting? Particularly when you’re waiting for something tense, like this ne’er-do-well parked in their car on a dark evening, messages filling up their phone about the unspecified encounter they’re about to have with an unsaved contact. It’s eerie, and that eeriness causes restlessness, especially when you’re trapped in the drivers’ seat with nowhere to go.
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