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    bug invaders I am working on a space invaders clone called bug invaders. here is my code. let me know what you think. let me know what to do next. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.Windows.Forms; using System.Drawing.Imaging; namespace WindowsFormsApp1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public void Form1_Load(object sender, EventArgs e) { timer1.Interval = 20; timer1.Start(); timer2.Interval = 100; timer2.Start(); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.OptimizedDoubleBuffer, true); } int x = 375, y = 520; Bitmap bug_one = new Bitmap("bug_one.bmp", true); Bitmap ship = new Bitmap("ship.bmp", true); Bitmap bullet = new Bitmap("bullet.bmp", true); Bitmap coll = new Bitmap("coll.bmp", true); private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Left) { x-=5; if(x<=0) { x = 0; } } if(e.KeyCode == Keys.Right) { x+=5; if(x>=725) { x = 725; } } if (e.KeyCode == Keys.Space) { if (y <= 0) { y = 520; } } } public class Bug { public int px; public int py; public int width = 30; public int height = 30; public bool drawflag = true; public bool collision = false; public int timer = 0; }; IList bugs = new List() { new Bug() { px=120, py=0 }, new Bug() { px=180, py=0 }, new Bug() { px=240, py=0 }, new Bug() { px=300, py=0 }, new Bug() { px=360, py=0 }, new Bug() { px=420, py=0 }, new Bug() { px=480, py=0 }, new Bug() { px=540, py=0 }, new Bug() { px=600, py=0 },}; IList bugs_one = new List() { new Bug() { px=120, py=40 }, new Bug() { px=180, py=40 }, new Bug() { px=240, py=40}, new Bug() { px=300, py=40 }, new Bug() { px=360, py=40 }, new Bug() { px=420, py=40 }, new Bug() { px=480, py=40 }, new Bug() { px=540, py=40 }, new Bug() { px=600, py=40 },}; IList bugs_two = new List() { new Bug() { px=120, py=80 }, new Bug() { px=180, py=80 }, new Bug() { px=240, py=80}, new Bug() { px=300, py=80 }, new Bug() { px=360, py=80 }, new Bug() { px=420, py=80 }, new Bug() { px=480, py=80 }, new Bug() { px=540, py=80 }, new Bug() { px=600, py=80 },}; IList bugs_three = new List() { new Bug() { px=120, py=120 }, new Bug() { px=180, py=120 }, new Bug() { px=240, py=120}, new Bug() { px=300, py=120 }, new Bug() { px=360, py=120 }, new Bug() { px=420, py=120 }, new Bug() { px=480, py=120 }, new Bug() { px=540, py=120 }, new Bug() { px=600, py=120 },}; IList bugs_four = new List() { new Bug() { px=120, py=160 }, new Bug() { px=180, py=160 }, new Bug() { px=240, py=160}, new Bug() { px=300, py=160 }, new Bug() { px=360, py=160 }, new Bug() { px=420, py=160 }, new Bug() { px=480, py=160 }, new Bug() { px=540, py=160 }, new Bug() { px=600, py=160 },}; public void Form1_Paint(object sender, PaintEventArgs e) { e.Graphics.DrawImage(ship, x-25, 530); e.Graphics.DrawImage(bullet, x, y); foreach (Bug bug in bugs) { if (bug.collision==false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } foreach (Bug bug in bugs_one) { if (bug.collision == false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs_one) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } foreach (Bug bug in bugs_two) { if (bug.collision == false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs_two) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } foreach (Bug bug in bugs_three) { if (bug.collision == false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs_three) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } foreach (Bug bug in bugs_four) { if (bug.collision == false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs_four) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } } public void timer1_Tick(object sender, EventArgs e) { y -= 5; Invalidate(); } public void timer2_Tick(object sender, EventArgs e) { Invalidate(); } } } https://ift.tt/eA8V8J

    I am working on a space invaders clone called bug invaders. here is my code. let me know what you think. let me know what to do next. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.Windows.Forms; using System.Drawing.Imaging; namespace WindowsFormsApp1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public void Form1_Load(object sender, EventArgs e) { timer1.Interval = 20; timer1.Start(); timer2.Interval = 100; timer2.Start(); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.OptimizedDoubleBuffer, true); } int x = 375, y = 520; Bitmap bug_one = new Bitmap("bug_one.bmp", true); Bitmap ship = new Bitmap("ship.bmp", true); Bitmap bullet = new Bitmap("bullet.bmp", true); Bitmap coll = new Bitmap("coll.bmp", true); private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Left) { x-=5; if(x<=0) { x = 0; } } if(e.KeyCode == Keys.Right) { x+=5; if(x>=725) { x = 725; } } if (e.KeyCode == Keys.Space) { if (y <= 0) { y = 520; } } } public class Bug { public int px; public int py; public int width = 30; public int height = 30; public bool drawflag = true; public bool collision = false; public int timer = 0; }; IList<Bug> bugs = new List<Bug>() { new Bug() { px=120, py=0 }, new Bug() { px=180, py=0 }, new Bug() { px=240, py=0 }, new Bug() { px=300, py=0 }, new Bug() { px=360, py=0 }, new Bug() { px=420, py=0 }, new Bug() { px=480, py=0 }, new Bug() { px=540, py=0 }, new Bug() { px=600, py=0 },}; IList<Bug> bugs_one = new List<Bug>() { new Bug() { px=120, py=40 }, new Bug() { px=180, py=40 }, new Bug() { px=240, py=40}, new Bug() { px=300, py=40 }, new Bug() { px=360, py=40 }, new Bug() { px=420, py=40 }, new Bug() { px=480, py=40 }, new Bug() { px=540, py=40 }, new Bug() { px=600, py=40 },}; IList<Bug> bugs_two = new List<Bug>() { new Bug() { px=120, py=80 }, new Bug() { px=180, py=80 }, new Bug() { px=240, py=80}, new Bug() { px=300, py=80 }, new Bug() { px=360, py=80 }, new Bug() { px=420, py=80 }, new Bug() { px=480, py=80 }, new Bug() { px=540, py=80 }, new Bug() { px=600, py=80 },}; IList<Bug> bugs_three = new List<Bug>() { new Bug() { px=120, py=120 }, new Bug() { px=180, py=120 }, new Bug() { px=240, py=120}, new Bug() { px=300, py=120 }, new Bug() { px=360, py=120 }, new Bug() { px=420, py=120 }, new Bug() { px=480, py=120 }, new Bug() { px=540, py=120 }, new Bug() { px=600, py=120 },}; IList<Bug> bugs_four = new List<Bug>() { new Bug() { px=120, py=160 }, new Bug() { px=180, py=160 }, new Bug() { px=240, py=160}, new Bug() { px=300, py=160 }, new Bug() { px=360, py=160 }, new Bug() { px=420, py=160 }, new Bug() { px=480, py=160 }, new Bug() { px=540, py=160 }, new Bug() { px=600, py=160 },}; public void Form1_Paint(object sender, PaintEventArgs e) { e.Graphics.DrawImage(ship, x-25, 530); e.Graphics.DrawImage(bullet, x, y); foreach (Bug bug in bugs) { if (bug.collision==false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } foreach (Bug bug in bugs_one) { if (bug.collision == false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs_one) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } foreach (Bug bug in bugs_two) { if (bug.collision == false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs_two) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } foreach (Bug bug in bugs_three) { if (bug.collision == false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs_three) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } foreach (Bug bug in bugs_four) { if (bug.collision == false) { e.Graphics.DrawImage(bug_one, bug.px, bug.py); } } foreach (Bug bug in bugs_four) { if (x >= bug.px && y >= bug.py && x <= bug.px + bug.width && y <= bug.py + bug.height) { e.Graphics.DrawImage(coll, bug.px, bug.py); bug.collision = true; } } } public void timer1_Tick(object sender, EventArgs e) { y -= 5; Invalidate(); } public void timer2_Tick(object sender, EventArgs e) { Invalidate(); } } }

    from GameDev.net http://bit.ly/2Wpmq3Z

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