• Breaking News

    Dynamic Diffuse Global Illumination Part I NVIDIA has posted the first part of a two-part technical deep dive written by Morgan McGuire, Adam Marrs, and Alexander Majercik that discusses Dynamic Diffuse Global Illumination, introducing DDGI and reviewing global illumination. DDGI creates realistic rendering for games by computing diffuse lighting with ray tracing, allowing developers to extend their existing light probe tools, knowledge, and experience with ray tracing to eliminate bake times and avoid light leaking. Now that hardware-accelerated programmable ray tracing is accessible for developers (DXR, VulkanRT, OptiX, Unreal, Unity), global illumination can be computed in many ways with DDGI as another strategy to expand developers' options. NVIDIA highlights the advantages and potential costs of DDGI and provides more definition of global illumination. For example: Check out the full article here. https://ift.tt/eA8V8J

    NVIDIA has posted the first part of a two-part technical deep dive written by Morgan McGuire, Adam Marrs, and Alexander Majercik that discusses Dynamic Diffuse Global Illumination, introducing DDGI and reviewing global illumination. DDGI creates realistic rendering for games by computing diffuse lighting with ray tracing, allowing developers to extend their existing light probe tools, knowledge, and experience with ray tracing to eliminate bake times and avoid light leaking. Now that hardware-accelerated programmable ray tracing is accessible for developers (DXR, VulkanRT, OptiX, Unreal, Unity), global illumination can be computed in many ways with DDGI as another strategy to expand developers' options. NVIDIA highlights the advantages and potential costs of DDGI and provides more definition of global illumination. For example: Check out the full article here.

    from GameDev.net http://bit.ly/2ESRNJf

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