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    Game Art topology I'm creating a low poly dumbbell & i'm wondering if it's ok to leave the handle topology (horizontal cylinder) separate from the weight? First picture shows what i'm trying to do with the handle extruded into the weight, while the second picture shows how i'd normally model it. I'd prefer to avoid adding the extra triangles to the polycount if possible. https://ift.tt/eA8V8J

    I'm creating a low poly dumbbell & i'm wondering if it's ok to leave the handle topology (horizontal cylinder) separate from the weight? First picture shows what i'm trying to do with the handle extruded into the weight, while the second picture shows how i'd normally model it. I'd prefer to avoid adding the extra triangles to the polycount if possible.

    from GameDev.net http://bit.ly/2WCyn6i

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