Decent bare bone 2d spritesheet style Hi, I'm looking for advice/best practices/success stories to setup the simplest spritesheet animation and 2d art possible. I basically just want it to look decent without producing an incredibly high number of art. Currently my placeholder assets have no animations and are really ugly. Ideally I mainly want the player to be able to tell what the actors are doing (mainly if not exclusively walking and attacking, with no possibilities of doing both at the same time). Here are some requirements : Walk / Attack animation Not necessarily pixel art Must accommodate a basic wearable system (one item held in hand, wearable : pants, armor, helmet) Must be distinguishable from afar, and look engaging from up close (provided picture is the typical distance from which the game is played) Need to accommodate animals and creatures (minus the wearable) This is what I'm thinking about doing style wise right now (sketched this in about 15 mins) : Basically need advice to animate it on a simple spritesheet. For item I thought about simply layering them on top of this sprite (perhaps having a special sheet full of faces to further personalize the npcs). Anyhow, I am far from being an artist (hobbyist programmer, professional BA) and I'm at the point in development where I need to produce content. https://ift.tt/eA8V8J
Hi, I'm looking for advice/best practices/success stories to setup the simplest spritesheet animation and 2d art possible. I basically just want it to look decent without producing an incredibly high number of art. Currently my placeholder assets have no animations and are really ugly. Ideally I mainly want the player to be able to tell what the actors are doing (mainly if not exclusively walking and attacking, with no possibilities of doing both at the same time). Here are some requirements : Walk / Attack animation Not necessarily pixel art Must accommodate a basic wearable system (one item held in hand, wearable : pants, armor, helmet) Must be distinguishable from afar, and look engaging from up close (provided picture is the typical distance from which the game is played) Need to accommodate animals and creatures (minus the wearable) This is what I'm thinking about doing style wise right now (sketched this in about 15 mins) : Basically need advice to animate it on a simple spritesheet. For item I thought about simply layering them on top of this sprite (perhaps having a special sheet full of faces to further personalize the npcs). Anyhow, I am far from being an artist (hobbyist programmer, professional BA) and I'm at the point in development where I need to produce content.
from GameDev.net https://ift.tt/2LUyyDw
from GameDev.net https://ift.tt/2LUyyDw
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