Fbx Exporter with IK Solvers Problem Hi guys, I've been using the Fbx SDK to extract animation info and it's been working fine. Now that I'm up to IK solvers I've found that I have to bake my animation when exporting (from 3ds Max) or I can't get the proper keyframe data. I don't mind baking but I'm having some issues. If I have a simple rig for a leg (thigh, knee, foot bones) and setup an HI IK solver from the foot_end to the foot, and another from the foot to the thigh, I can move the thigh down (like a squat) and the foot stays planted as it should. It works perfectly when I scrub the timeline in 3ds Max. In my game the foot goes in to the floor a little, the deeper the squat the deeper the foot goes. I'm wondering if I avoid the bake, and do the evaluations myself with the Fbx SDK, whether or not it will be better. I would just try it but I know it's going to be complicated (like all things Fbx) and it would be pointless if it gave me the same results as the bake. I don't know what to do. I'm not doing anything weird so I don't see why it doesn't work like it should. Any help would be great. https://ift.tt/eA8V8J
Hi guys, I've been using the Fbx SDK to extract animation info and it's been working fine. Now that I'm up to IK solvers I've found that I have to bake my animation when exporting (from 3ds Max) or I can't get the proper keyframe data. I don't mind baking but I'm having some issues. If I have a simple rig for a leg (thigh, knee, foot bones) and setup an HI IK solver from the foot_end to the foot, and another from the foot to the thigh, I can move the thigh down (like a squat) and the foot stays planted as it should. It works perfectly when I scrub the timeline in 3ds Max. In my game the foot goes in to the floor a little, the deeper the squat the deeper the foot goes. I'm wondering if I avoid the bake, and do the evaluations myself with the Fbx SDK, whether or not it will be better. I would just try it but I know it's going to be complicated (like all things Fbx) and it would be pointless if it gave me the same results as the bake. I don't know what to do. I'm not doing anything weird so I don't see why it doesn't work like it should. Any help would be great.
from GameDev.net https://ift.tt/2KXvfMi
from GameDev.net https://ift.tt/2KXvfMi
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