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    Gamma correction & shadow mapping When I try to use any kind of shadowmaps (let's say PCF for simplicity) with gamma correction, I'm getting very blocky shadows. Without gamma correction, PCF generates a smooth gradient, but after applying the power function, the pixels are clearly visible. Am I doing something in the wrong order here, or that's how it should be? Shadows with gamma correction Without: https://ift.tt/eA8V8J

    When I try to use any kind of shadowmaps (let's say PCF for simplicity) with gamma correction, I'm getting very blocky shadows. Without gamma correction, PCF generates a smooth gradient, but after applying the power function, the pixels are clearly visible. Am I doing something in the wrong order here, or that's how it should be? Shadows with gamma correction Without:

    from GameDev.net https://ift.tt/2SadnOI

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