It's time for the first slice of video game clock supercut Hours Played
Duncan Robson’s video game clock supercut Hours Played is intended to eventually become a functional timetelling device, streamed to sync up to wherever you are in the world, created entirely from clips of clocks from games. Robson crowdfunded last year to create a proof of concept of the first hour, but ended up with a little over two. I’m going to embed it right here so that you can rifle through it or leave it open to tick away in a side tab. If you’re wanting to use it to keep track of the minutes passing, you’ll have to start it at precisely 12:56pm.
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Jay Castello
Duncan Robson’s video game clock supercut Hours Played is intended to eventually become a functional timetelling device, streamed to sync up to wherever you are in the world, created entirely from clips of clocks from games. Robson crowdfunded last year to create a proof of concept of the first hour, but ended up with a little over two. I’m going to embed it right here so that you can rifle through it or leave it open to tick away in a side tab. If you’re wanting to use it to keep track of the minutes passing, you’ll have to start it at precisely 12:56pm.
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