Seas of Fortune - Dev Update #18 - Steam Page and major Tech Improvements Hi Captains! I hope you are all enjoying your summer, its been a few months since last update. This is mostly because the I've had to focus a bit more on my health, 20 years in front of a computer has taken its toll on me and I am now better at taking a break and hitting the gym, overall I am feeling 10 times better and more motivated than ever! So here is a new update of what we have had the time to focus on since March! first lets start with the tech updates! Tech update build 0.5.6 r003: [NEW FEATURES] Added ledger interface + prompt (Toggle with "K") Added wages and debt interests (Calculated monthly) Added weather effects & blending (Cloud/Clear) Added "Rain" weather effect (Experimental) Added ability to climb the rigging and cordages (Free-Look) Added the "command crew" mode (TAB) - (Experimental) Added ambient volumetric lights Added "End Game" prompts Added lighting on water VFX particle effects Added main menu UI sounds (Buttons) [IMPROVEMENTS] Improve staircases physics (WIP - ship movement) Improved staircases and deck collisions Improved "idle" smoothness (WIP= Optimized volumetric lighting on lanterns Tweaked ships angular drag Tweaked center of mass of ship Tweaked camera height (player view) Tweaked post-processing settings Tweaked ambient water audio Tweaked ship buoyancy Tweaked post-processing settings Tweaked Storm weather waves amplitude Tweaked safety to ship max speed Integrated a different rendering technique for ship trails Modified Whale quest location [BUG FIXES] Fixed issues with global reflections Fixed player lantern cycles Fixed crafting station lookat physics quirks Fixed some scaling issues on ship hierarchy Fixed staircase clipping issues (lower decks) Fixed water extrude rendering issues Fixed issues with UI ordering Fixed an issue that caused some goods to be impossible to trade Fixed an audio global revered audio applied to foleys Modified "whats new?" block We have also improved the fog in the game which gives a better and more gloomy look! As the tech update mentioned, we are experimenting with the crew options. First out is the assigning of a helmsman, he will sail you to the next island while you explore the ship and you can also command him from any part of the ship. We are experimenting with a ledger gives you a quick view of the monthly expenses. Climbing the rigging and leaning on it for a better free view is also implemented int his build. You can also see we have improved the ocean a bit. Overall the improvements have made the build more streamlined. (Please excuse the GIF quality) Steam! Here is a link to our steam page: https://ift.tt/2LVOSnD Here you can take part in the discussions or ask any questions you want and even wish-list it! I hope everyone has a great summer and I am already looking forward to the next update for you guys! All the best, Captain Tommy https://ift.tt/eA8V8J
Hi Captains! I hope you are all enjoying your summer, its been a few months since last update. This is mostly because the I've had to focus a bit more on my health, 20 years in front of a computer has taken its toll on me and I am now better at taking a break and hitting the gym, overall I am feeling 10 times better and more motivated than ever! So here is a new update of what we have had the time to focus on since March! first lets start with the tech updates! Tech update build 0.5.6 r003: [NEW FEATURES] Added ledger interface + prompt (Toggle with "K") Added wages and debt interests (Calculated monthly) Added weather effects & blending (Cloud/Clear) Added "Rain" weather effect (Experimental) Added ability to climb the rigging and cordages (Free-Look) Added the "command crew" mode (TAB) - (Experimental) Added ambient volumetric lights Added "End Game" prompts Added lighting on water VFX particle effects Added main menu UI sounds (Buttons) [IMPROVEMENTS] Improve staircases physics (WIP - ship movement) Improved staircases and deck collisions Improved "idle" smoothness (WIP= Optimized volumetric lighting on lanterns Tweaked ships angular drag Tweaked center of mass of ship Tweaked camera height (player view) Tweaked post-processing settings Tweaked ambient water audio Tweaked ship buoyancy Tweaked post-processing settings Tweaked Storm weather waves amplitude Tweaked safety to ship max speed Integrated a different rendering technique for ship trails Modified Whale quest location [BUG FIXES] Fixed issues with global reflections Fixed player lantern cycles Fixed crafting station lookat physics quirks Fixed some scaling issues on ship hierarchy Fixed staircase clipping issues (lower decks) Fixed water extrude rendering issues Fixed issues with UI ordering Fixed an issue that caused some goods to be impossible to trade Fixed an audio global revered audio applied to foleys Modified "whats new?" block We have also improved the fog in the game which gives a better and more gloomy look! As the tech update mentioned, we are experimenting with the crew options. First out is the assigning of a helmsman, he will sail you to the next island while you explore the ship and you can also command him from any part of the ship. We are experimenting with a ledger gives you a quick view of the monthly expenses. Climbing the rigging and leaning on it for a better free view is also implemented int his build. You can also see we have improved the ocean a bit. Overall the improvements have made the build more streamlined. (Please excuse the GIF quality) Steam! Here is a link to our steam page: https://ift.tt/2LVOSnD Here you can take part in the discussions or ask any questions you want and even wish-list it! I hope everyone has a great summer and I am already looking forward to the next update for you guys! All the best, Captain Tommy
from GameDev.net https://ift.tt/2lbEn41
from GameDev.net https://ift.tt/2lbEn41
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