This Week in GameGuru - 07/15/2019 This week we finally received the public launch of the updated engine. GameGuru News Lots of mini-updates to the big update done. Looks like Lee is continuing his active involvement on github via the code tracking here: https://ift.tt/2LPh5fI Notably there's a bit in there about making Makehuman characters more easily importable. While I like the integration and simplicity of the Character Creator, I think this is also a worthy effort to help further define GameGuru's place in the grand scheme of things. What's Good in the Store Sula did a whole village for sale. Ironically I was *JUST* considering making a wheat vegetation object. He's rapidly becoming one of the most prolific PBR modellers on the store. Beyond that, not much else is going on on the store this week. Free Stuff I wasn't able to find anything free this week. Better luck next time guys! Third Party Tools and Tutorials Lots of great tutorials this week. Notably Dvader (who previously made some really interesting work in GameGuru) has returned with a very simple 'lunar launch' tutorial. Amenmoses wrote up a good tutorial on sound usage in GameGuru: https://ift.tt/2k6eXES Graphix has opened up his asset manager for GG for testing: https://ift.tt/2LWd7C7 Random Acts of Creativity (WIPs) This week Honkeyboy posted an interesting EBE build on one of his projects: Complete with hidden burial chambers! More info can be found here: https://ift.tt/2XLpHLu And this week we got a return from old-timer 'scienceboy' with his mega-epic 'Twin Worlds': Full info on the latest can be found here: https://ift.tt/2k6eYIW Cybernessence of course continues to amaze with a huge update. He's recently done some interesting work with the terrain shader: Looking better and bettter!There's a lot of additional info but one thing of note is he created an interior environment zone that allows localized cubemaps based on your zone. This is a massive improvement over the stock system and I would push to have this change added immediately for the sake of more serious creators: https://ift.tt/2LTTU3H In My Own Works Time has been hard to find, mostly just upkeep on nearly constant book questions by the publisher and typesetting company. Beyond that looking at trying to get some works done for the sidecar materials for the book. This includes some last minute procurement and speccing up demo levels for people to learn from. View the full article https://ift.tt/eA8V8J
This week we finally received the public launch of the updated engine. GameGuru News Lots of mini-updates to the big update done. Looks like Lee is continuing his active involvement on github via the code tracking here: https://ift.tt/2LPh5fI Notably there's a bit in there about making Makehuman characters more easily importable. While I like the integration and simplicity of the Character Creator, I think this is also a worthy effort to help further define GameGuru's place in the grand scheme of things. What's Good in the Store Sula did a whole village for sale. Ironically I was *JUST* considering making a wheat vegetation object. He's rapidly becoming one of the most prolific PBR modellers on the store. Beyond that, not much else is going on on the store this week. Free Stuff I wasn't able to find anything free this week. Better luck next time guys! Third Party Tools and Tutorials Lots of great tutorials this week. Notably Dvader (who previously made some really interesting work in GameGuru) has returned with a very simple 'lunar launch' tutorial. Amenmoses wrote up a good tutorial on sound usage in GameGuru: https://ift.tt/2k6eXES Graphix has opened up his asset manager for GG for testing: https://ift.tt/2LWd7C7 Random Acts of Creativity (WIPs) This week Honkeyboy posted an interesting EBE build on one of his projects: Complete with hidden burial chambers! More info can be found here: https://ift.tt/2XLpHLu And this week we got a return from old-timer 'scienceboy' with his mega-epic 'Twin Worlds': Full info on the latest can be found here: https://ift.tt/2k6eYIW Cybernessence of course continues to amaze with a huge update. He's recently done some interesting work with the terrain shader: Looking better and bettter!There's a lot of additional info but one thing of note is he created an interior environment zone that allows localized cubemaps based on your zone. This is a massive improvement over the stock system and I would push to have this change added immediately for the sake of more serious creators: https://ift.tt/2LTTU3H In My Own Works Time has been hard to find, mostly just upkeep on nearly constant book questions by the publisher and typesetting company. Beyond that looking at trying to get some works done for the sidecar materials for the book. This includes some last minute procurement and speccing up demo levels for people to learn from. View the full article
from GameDev.net https://ift.tt/2XM59lU
from GameDev.net https://ift.tt/2XM59lU
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