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    tick based simulation I am planing to prototype a soccer simulation. For this i was thinking that the heartbeat of the simulation should be based at an "abstract" tick. The "tick" can the be called n times a second. Are there any examples around for this? https://ift.tt/eA8V8J

    I am planing to prototype a soccer simulation. For this i was thinking that the heartbeat of the simulation should be based at an "abstract" tick. The "tick" can the be called n times a second. Are there any examples around for this?

    from GameDev.net https://ift.tt/2JSOpkI

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