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    Twinships DevBlog #1 I decided to challenge myself to complete making a game in month. I have done one-game-in-a-weekend projects which are great for practice and learning, but they don't give me the time to work on things such as polish. It doesn't matter if the game doesn't turn out to be fun or great, the aim is simply to learn from the experience and have a product that's a bit more finished than what I've done before. For a long time, I have been working on a multiplayer versus game where the players control ships that fire bullets and each other. The gimmick was that instead of free aiming, the players constantly faced towards each other. Instead of focusing on good aiming, it focused on dodging your opponent's bullets. It was built upon the idea of a player-versus-player bullet hell. During it's development, I've been wondering what a single player mode would look like but I never went around to making one. This will be that project. The first name that came to mind was Twinships, let's see if it sticks! Game Description: Player controls two ships which always face each other. Shoot waves of enemies which are between your ships while avoiding shooting yourself. Positioning and movement is important! To-Do: Player movement Player collision Player attacks Basic shot Charged shot Enemies Behaviour Spawning Player health Score system Sound Music Menu Screen If I have time: More complicated enemies (Bosses?) Power-ups Different stages Co-op (2 and 4 ships options?) Things I'm unsure about: How should enemies spawn? From the centre? From the side? Both? Should there be an energy limiting system for the bullets? If there's no energy then why would the player choose to not spam the shoot button? There should be a good reason to release the button. Should the health be separate or shared? If separate, what should happen if one ship dies? Gif is what I have so far from day 1! https://ift.tt/eA8V8J

    I decided to challenge myself to complete making a game in month. I have done one-game-in-a-weekend projects which are great for practice and learning, but they don't give me the time to work on things such as polish. It doesn't matter if the game doesn't turn out to be fun or great, the aim is simply to learn from the experience and have a product that's a bit more finished than what I've done before. For a long time, I have been working on a multiplayer versus game where the players control ships that fire bullets and each other. The gimmick was that instead of free aiming, the players constantly faced towards each other. Instead of focusing on good aiming, it focused on dodging your opponent's bullets. It was built upon the idea of a player-versus-player bullet hell. During it's development, I've been wondering what a single player mode would look like but I never went around to making one. This will be that project. The first name that came to mind was Twinships, let's see if it sticks! Game Description: Player controls two ships which always face each other. Shoot waves of enemies which are between your ships while avoiding shooting yourself. Positioning and movement is important! To-Do: Player movement Player collision Player attacks Basic shot Charged shot Enemies Behaviour Spawning Player health Score system Sound Music Menu Screen If I have time: More complicated enemies (Bosses?) Power-ups Different stages Co-op (2 and 4 ships options?) Things I'm unsure about: How should enemies spawn? From the centre? From the side? Both? Should there be an energy limiting system for the bullets? If there's no energy then why would the player choose to not spam the shoot button? There should be a good reason to release the button. Should the health be separate or shared? If separate, what should happen if one ship dies? Gif is what I have so far from day 1!

    from GameDev.net https://ift.tt/2Xj5rki

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