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    Weekly Recap #32: Polishing a bit First of all, we'd like to thank you for applying to Nanotale's BETA. We can't wait for it to begin. Last week, we mostly focused on polishing some animations and part of the game. We even added a close-up when analyzing an element from the lore in Nanotale. Here, Rose is writing about the Green Jasper. Quentin designed some platforms/bridges that can be activated by magic to solve puzzles in Nanotale. Talking about puzzles, this is the last update about sheep or you will start to think that it's a game about sheep Sheep change color when eating specific flowers. And this is how it works. That's it for today. Have a great day! https://ift.tt/eA8V8J

    First of all, we'd like to thank you for applying to Nanotale's BETA. We can't wait for it to begin. Last week, we mostly focused on polishing some animations and part of the game. We even added a close-up when analyzing an element from the lore in Nanotale. Here, Rose is writing about the Green Jasper. Quentin designed some platforms/bridges that can be activated by magic to solve puzzles in Nanotale. Talking about puzzles, this is the last update about sheep or you will start to think that it's a game about sheep Sheep change color when eating specific flowers. And this is how it works. That's it for today. Have a great day!

    from GameDev.net https://ift.tt/2JMVoeV

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