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    What does your ideal 2D engine/framework look like ? I actually almost finished my game framework and I am thinking about creating an engine based on it. Hence I would like to know all your points of view concerning your best possible 2D engine (I wrote "framework" in the title because I guess that some still prefer to work that way) So, what is your dream engine? Does it already exist? If not, what do current engines miss? I'll answer first, most games, that I've made have been developed using frameworks because I feel like current engines offer too much which make it easy to be completely lost. The engines that I prefer are firstly the famous Gamemaker studio, didn't use because I felt limited by the script engine BUT is perfect for beginners who do not try to do amazingly beautiful stuff, the second is less famous, it is the Superpowers engine (https://ift.tt/1PWbpvU), I love the workflow a lot, so simple and modulable as hell (by creating plugins), unfortunately discontinued but still usable (I know that they are working on Hytale right now), but my personal favorite is the "real-time collaboration" which allow you to modify a single file or a scene with all your collaborators, it can make you so much more productive, really a must-have according to me. I'm sorry if this topic does not belong here, feel free to move it. https://ift.tt/eA8V8J

    I actually almost finished my game framework and I am thinking about creating an engine based on it. Hence I would like to know all your points of view concerning your best possible 2D engine (I wrote "framework" in the title because I guess that some still prefer to work that way) So, what is your dream engine? Does it already exist? If not, what do current engines miss? I'll answer first, most games, that I've made have been developed using frameworks because I feel like current engines offer too much which make it easy to be completely lost. The engines that I prefer are firstly the famous Gamemaker studio, didn't use because I felt limited by the script engine BUT is perfect for beginners who do not try to do amazingly beautiful stuff, the second is less famous, it is the Superpowers engine (https://ift.tt/1PWbpvU), I love the workflow a lot, so simple and modulable as hell (by creating plugins), unfortunately discontinued but still usable (I know that they are working on Hytale right now), but my personal favorite is the "real-time collaboration" which allow you to modify a single file or a scene with all your collaborators, it can make you so much more productive, really a must-have according to me. I'm sorry if this topic does not belong here, feel free to move it.

    from GameDev.net https://ift.tt/2NXdu1C

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