Doom: More Art Assets Still working on graphics. I finished all the sprites for the items and mobs. So then I worked on the title image. To cut the workload down, I decided to just do a simple logo on a black background. Got the FP actions done. Then I worked on the HUD. Got the different facial states, normal, boosted, hurt, dying, and dead. Made room for the game details and weapons. I also wanted to do a version of the map. But with only three levels, to keep the scope of the game down. All that's left to do for the art assets are the level graphics. After those are done I'll be starting on the programming. Well, that's it for now. https://ift.tt/eA8V8J
Still working on graphics. I finished all the sprites for the items and mobs. So then I worked on the title image. To cut the workload down, I decided to just do a simple logo on a black background. Got the FP actions done. Then I worked on the HUD. Got the different facial states, normal, boosted, hurt, dying, and dead. Made room for the game details and weapons. I also wanted to do a version of the map. But with only three levels, to keep the scope of the game down. All that's left to do for the art assets are the level graphics. After those are done I'll be starting on the programming. Well, that's it for now.
from GameDev.net https://ift.tt/2Ld7yOD
from GameDev.net https://ift.tt/2Ld7yOD
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