DX12 or Vulkan for hobbyist? Hello everybody! I'm currently planning on dabbling in low-level GPU programming as a side-project. I have lots of previous experience in OpenGL and DX11, and now want to work with the cutting-edge features (RTX, etc.) that the new GPUs and APIs have to offer, as a hobby. The "problem" I'm having right now is that I can't decide on which API I should use. DX12 or Vulkan? I do all of my development on Windows 10, so the platform independence and Windows 7/8 support of Vulkan is a non-factor for me. Are there any significant advantages that either of the APIs have? Driver stability? Performance? Tooling? Stuff like that 😄 Sadly, I don't really have the time to learn both, so I have to decide 😅 Thanks! https://ift.tt/eA8V8J
Hello everybody! I'm currently planning on dabbling in low-level GPU programming as a side-project. I have lots of previous experience in OpenGL and DX11, and now want to work with the cutting-edge features (RTX, etc.) that the new GPUs and APIs have to offer, as a hobby. The "problem" I'm having right now is that I can't decide on which API I should use. DX12 or Vulkan? I do all of my development on Windows 10, so the platform independence and Windows 7/8 support of Vulkan is a non-factor for me. Are there any significant advantages that either of the APIs have? Driver stability? Performance? Tooling? Stuff like that 😄 Sadly, I don't really have the time to learn both, so I have to decide 😅 Thanks!
from GameDev.net https://ift.tt/2YV6OFA
from GameDev.net https://ift.tt/2YV6OFA
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