Fix normals on inverted scale matrix Hi, sometimes a 3D file can contain some objects within its scene graph which can be inverted by a scale of -1, f.e. to mirror those objects. I have already disabled back face culling, but I am struggling to find a way to keep the normals outside.. Do don't really want to offer an user-option like "Invert Normals".. Any Ideas? Thx https://ift.tt/eA8V8J
Hi, sometimes a 3D file can contain some objects within its scene graph which can be inverted by a scale of -1, f.e. to mirror those objects. I have already disabled back face culling, but I am struggling to find a way to keep the normals outside.. Do don't really want to offer an user-option like "Invert Normals".. Any Ideas? Thx
from GameDev.net https://ift.tt/2MhdVm3
from GameDev.net https://ift.tt/2MhdVm3
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