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    Quitting Qatab: Turn 10

    Mars helps those who help themselves. Realising that eager rescuers aren’t exactly queuing up, our out-on-a-limb Dutch aviators resort to Shanks’ pony in turn 10. Their cross-town hack starts encouragingly. They dart across the riverside road seemingly unobserved. A short canter through Off Piste, Qatab’s only ski wear emporium, and Not Piste, the non-alcoholic bar next-door, brings them into an overgrown back garden and it’s here where things begin to go wrong.

    (Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 in which NATO forces are orchestrated by commenters while Qatabi units are computer controlled. Each daily turn covers one minute of action. For a scenario outline and summaries of earlier turns, click here)

    (more…)



    from Search Results for “” – Rock Paper Shotgun – PC Game Reviews, Previews, Subjectivity https://ift.tt/2yJOdgV
    Tim Stone

    Mars helps those who help themselves. Realising that eager rescuers aren’t exactly queuing up, our out-on-a-limb Dutch aviators resort to Shanks’ pony in turn 10. Their cross-town hack starts encouragingly. They dart across the riverside road seemingly unobserved. A short canter through Off Piste, Qatab’s only ski wear emporium, and Not Piste, the non-alcoholic bar next-door, brings them into an overgrown back garden and it’s here where things begin to go wrong.

    (Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 in which NATO forces are orchestrated by commenters while Qatabi units are computer controlled. Each daily turn covers one minute of action. For a scenario outline and summaries of earlier turns, click here)

    (more…)

    https://ift.tt/2KiC8WW August 05, 2019 at 10:00AM

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