Spine 3.8 Released Spine 3.8, the latest version of the 2D animation tool for games, is now available with a host of new features. Highlights include: Mesh Tracing: trace an image to generate a mesh for you automatically Polygonal texture packing: Pack images as tightly as possible using mesh attachment vertices to fit more images into each texture atlas page Skin bones and constraints: skins can now have bones and constraints that are only active when the skin is active And more Check out the announcement blog post here for more information. https://ift.tt/eA8V8J
Spine 3.8, the latest version of the 2D animation tool for games, is now available with a host of new features. Highlights include: Mesh Tracing: trace an image to generate a mesh for you automatically Polygonal texture packing: Pack images as tightly as possible using mesh attachment vertices to fit more images into each texture atlas page Skin bones and constraints: skins can now have bones and constraints that are only active when the skin is active And more Check out the announcement blog post here for more information.
from GameDev.net https://ift.tt/2MGQrpQ
from GameDev.net https://ift.tt/2MGQrpQ
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