Twelfth entry - 8 August 2019 Hello! This is the twelfth entry of my development blog for my project 'Tracked Mind'. I wasn't completely happy with the current inventory system, so the game now has a new system. You can see what it looks like in one of the screenshots that I'm uploading. The problem I had with the old one is now gone, and the new system can support more information about the objects. I decided that there won't be an ammo counter on the HUD, but it is possible to check how much ammo is in the current firearm, and of course you can see how much ammo you have in the inventory. I think that the "check ammo" feature will add a bit more immersion but it will also hopefully teach the player to be ready for the next enemy encounter. What do you think about that feature? Besides that I have been focusing on building and designing the apartment complex that I mentioned in the last post. I'm uploading some screenshots of that level. Why will the main character be at that apartment complex? To not spoil too much of the story I can only mention that the main character has to search for a specific item in one of the apartments. The problem is that a street gang took over when the land lord abandoned it, the economical crisis plaguing the town really hurt the manpower of the local police force. The Police had no chance to stop the street gangs from taking over many parts of the town. But are the gang members the only thing that can give the the main character problems in the apartment complex? I'm planning on recording a video that shows a bit more of the combat of the game. Stay tuned for it! It is now possible to contribute to the game at: https://ift.tt/2MO7fv9 Any support helps me a lot! What's new since last post? Here are a few things: General changes - A comletely new inventory system. - Currently building map: The apartment complex. - Adjusted the fire rate for the Pistol, it's now quicker. - A new Patreon page. Bug Fixes - Ammo stacking works again thanks to the new inventory system. Don't forget to follow the game on twitter on Twitter: https://twitter.com/ClovetasticI Thank you! /Mikael Henriksson - Clovetastic Interactive https://ift.tt/eA8V8J
Hello! This is the twelfth entry of my development blog for my project 'Tracked Mind'. I wasn't completely happy with the current inventory system, so the game now has a new system. You can see what it looks like in one of the screenshots that I'm uploading. The problem I had with the old one is now gone, and the new system can support more information about the objects. I decided that there won't be an ammo counter on the HUD, but it is possible to check how much ammo is in the current firearm, and of course you can see how much ammo you have in the inventory. I think that the "check ammo" feature will add a bit more immersion but it will also hopefully teach the player to be ready for the next enemy encounter. What do you think about that feature? Besides that I have been focusing on building and designing the apartment complex that I mentioned in the last post. I'm uploading some screenshots of that level. Why will the main character be at that apartment complex? To not spoil too much of the story I can only mention that the main character has to search for a specific item in one of the apartments. The problem is that a street gang took over when the land lord abandoned it, the economical crisis plaguing the town really hurt the manpower of the local police force. The Police had no chance to stop the street gangs from taking over many parts of the town. But are the gang members the only thing that can give the the main character problems in the apartment complex? I'm planning on recording a video that shows a bit more of the combat of the game. Stay tuned for it! It is now possible to contribute to the game at: https://ift.tt/2MO7fv9 Any support helps me a lot! What's new since last post? Here are a few things: General changes - A comletely new inventory system. - Currently building map: The apartment complex. - Adjusted the fire rate for the Pistol, it's now quicker. - A new Patreon page. Bug Fixes - Ammo stacking works again thanks to the new inventory system. Don't forget to follow the game on twitter on Twitter: https://twitter.com/ClovetasticI Thank you! /Mikael Henriksson - Clovetastic Interactive
from GameDev.net https://ift.tt/2YyIn1f
from GameDev.net https://ift.tt/2YyIn1f
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