• Breaking News

    Early Access is LIVE! Wow it’s been years but you can now get Corepox in the Android app store. Corepox is the manifestation of a hypothesis that programming games can be fun. As game enthusiast, I feel let down by mobile the mobile platform, I want a good game for mobile. As a father, I want a game that teaches. As a software engineer, I want a game that enables computational thinking. Corepox is this mix of what I want from a game. In Corepox, you design and battle space ships. These space ships fight autonomously through the logic you wire up at design time. The drag and drop interface suits touch controls. The fact you don’t need to actually control the ships suits playing while commuting. To get good, you need to understand computational thinking but without the laborious process of typing. Because the programs are built out of modular components that take up physical space and weight on your ship, the game discourages complex programs. Programming is distilled to its essence, a few choice non-linearities is all you need for complex behaviour. Also, as a ship takes damage and individual components explode, the space ship malfunctions, sometimes in hilarious ways. This early access is just the beginning. I hope, with your encouragement and feedback, to add features that go beyond what we typically expect from a game: a programmable API, physics lessons and real neural networks. Give it a shot, and let me know what you think! P.S. you don’t need to be a programmer to play it, it has a tutorial Read the full article at corepox.net https://ift.tt/eA8V8J

    Wow it’s been years but you can now get Corepox in the Android app store. Corepox is the manifestation of a hypothesis that programming games can be fun. As game enthusiast, I feel let down by mobile the mobile platform, I want a good game for mobile. As a father, I want a game that teaches. As a software engineer, I want a game that enables computational thinking. Corepox is this mix of what I want from a game. In Corepox, you design and battle space ships. These space ships fight autonomously through the logic you wire up at design time. The drag and drop interface suits touch controls. The fact you don’t need to actually control the ships suits playing while commuting. To get good, you need to understand computational thinking but without the laborious process of typing. Because the programs are built out of modular components that take up physical space and weight on your ship, the game discourages complex programs. Programming is distilled to its essence, a few choice non-linearities is all you need for complex behaviour. Also, as a ship takes damage and individual components explode, the space ship malfunctions, sometimes in hilarious ways. This early access is just the beginning. I hope, with your encouragement and feedback, to add features that go beyond what we typically expect from a game: a programmable API, physics lessons and real neural networks. Give it a shot, and let me know what you think! P.S. you don’t need to be a programmer to play it, it has a tutorial Read the full article at corepox.net

    from GameDev.net https://ift.tt/2O9mLCl

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