Overwatch ‘remaster' patch dishes out changes to nearly half the roster on the PTR
Yesterday’s Overwatch update to the public test servers calls itself a ‘remaster’, which immediately got me worried. After all, Overwatch has long been sliding away from its more accessible roots, killing some brilliant (if broken) abilities in the never-ending push to be a good esport. What have they done now, I panicked. Removed D.Va’s mech? Decided Pharah didn’t realy need a jetpack? Not quite – rather, Blizzard have taken a well-balanced chisel to nearly half of the Overwatch roster. A subtle touch, but broad enough to potentially change the face of the game.
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Natalie Clayton
Yesterday’s Overwatch update to the public test servers calls itself a ‘remaster’, which immediately got me worried. After all, Overwatch has long been sliding away from its more accessible roots, killing some brilliant (if broken) abilities in the never-ending push to be a good esport. What have they done now, I panicked. Removed D.Va’s mech? Decided Pharah didn’t realy need a jetpack? Not quite – rather, Blizzard have taken a well-balanced chisel to nearly half of the Overwatch roster. A subtle touch, but broad enough to potentially change the face of the game.
https://ift.tt/2lnzMwe September 26, 2019 at 01:22PM
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