Weekly Updates #62 - Sunglasses At Night Hey hello there! Welcome to this week's Weekly Updates! So last week was a lot busier than these last two weeks. I fixed several bugs, changed some GUI elements and also added a new piece of equipment. So without further ado let's get this thing start, shall we? GUI Updates First, I will show the new GUI. Basically, after much thought, I decided that the windows were not enough "Windows 95" to my taste. So I did some small research to correct everything. Colours Upgrades First, I corrected the colours of the graphic elements. For example, tabs were previously just white. Now the difference in lightness is much more subtle. Fieldsets Besides that, I also decided to add groups of elements (For those who know, think HTML
Hey hello there! Welcome to this week's Weekly Updates! So last week was a lot busier than these last two weeks. I fixed several bugs, changed some GUI elements and also added a new piece of equipment. So without further ado let's get this thing start, shall we? GUI Updates First, I will show the new GUI. Basically, after much thought, I decided that the windows were not enough "Windows 95" to my taste. So I did some small research to correct everything. Colours Upgrades First, I corrected the colours of the graphic elements. For example, tabs were previously just white. Now the difference in lightness is much more subtle. Fieldsets Besides that, I also decided to add groups of elements (For those who know, think HTML <fieldset>). I noticed that many Windows 95 windows used this kind of separation. So I had to tinker with the same kind of element in Unity. See the result: I put fieldset one can everywhere through the various GUI of the game. With that, I really have the impression that it is very 90s. Read-only Grooved Fields Finally, I also added read-only graphical elements. This once again reinforces the Windows 95 theme. I also continued refactoring the colour management code of the GUI. In short, I think the GUI needed it! New Headwear secondly, following the brainstorming session last week, I managed to add a new piece of equipment: the party glasses. Party Glasses Focus: Future Funk Whoah! What a beautiful pair of funky glasses! With those, you can surely party all night long! Stats DEF -2 AGL +1 Description This is a pair of festive glasses. These use plastic shutters to filter some of the light out. It's really 80s looking too! With these glasses, the screen gets dimer by 25%. Also, with the right focus, a bonus of agility (+3) is acquired. Minor Updates Fixed a bug with the analog blur not showing up anymore Changed the appearance of the ice. now it much more ice-like. Fixed a bug that broke billboarding elements Fixed a bug where some mall windows wouldn't show up Fixed some wrongly coloured textures Added a new window groove texture. This replaces the typical button groove on some elements Added multiple new capacities related to the type of attacks Fixed a bug where the frosted frame that appears when the player gets the frozen status was no longer displayed. Refactor the frosted frame of the frozen status so that it uses instead a tri-colour map. This effectively means that it now follows the level's colour pallette Added several colour features that limit tint changes. For example, instead of getting a full black while darkening we get a brighter black, which is technically grey. This is especially useful with hard-light blending. Changed weapons viewport positions. Now they're less in the way Next Week So what is planned next week is quite simple. I want to dive right into enemies. It's been neglected far enough and I think it's time to fix that. Everything else comes second. It's that straight forward. So that's about it!
from GameDev.net https://ift.tt/2LJDGKl
from GameDev.net https://ift.tt/2LJDGKl
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