40 seconds to compile a .cpp file - is it totally normal? In my most complex gameplay source file (single .cpp) with a lot of necessary #include, ... whenever I edit it (e.g. add a single space character), it needs to recompile 40 seconds. Linking takes only 3-5 seconds. Is it what to be expected? Do you also face this issue? Should I just buy a new computer or more RAM? I am using Visual Studio 2017. I am not using Unity Build (single compilation unit technique). Just thinking that the cause is my code, I can't eat and sleep well. It also induces nightmare at my bedtime. Please help. https://ift.tt/eA8V8J
In my most complex gameplay source file (single .cpp) with a lot of necessary #include, ... whenever I edit it (e.g. add a single space character), it needs to recompile 40 seconds. Linking takes only 3-5 seconds. Is it what to be expected? Do you also face this issue? Should I just buy a new computer or more RAM? I am using Visual Studio 2017. I am not using Unity Build (single compilation unit technique). Just thinking that the cause is my code, I can't eat and sleep well. It also induces nightmare at my bedtime. Please help.
from GameDev.net https://ift.tt/2MsaB5c
from GameDev.net https://ift.tt/2MsaB5c
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