Conflict of Wisdom Devblog #1 Conflict of Wisdom Devblog #1 Tie Resolution Tie resolution has been implemented into the game prototype. This task was kinda hard because we wanted ties to be more engaging. We achieved that goal by resolving ties based on time, it took to answer the question. We feel that it is proper way to do this because it makes players engaged in the game and tries to answer as fast as possible. In Game currency The currency ingame underwent some major changes. Players can now participate on the growth of game by creating and the voting on new questions. Questions are essential part of the quiz based game because there is never enough of them. Currently game has over 300 questions in its database. This number may seem like enough but after few games, questions feel repeated and this makes game boring at the times. https://ift.tt/eA8V8J
Conflict of Wisdom Devblog #1 Tie Resolution Tie resolution has been implemented into the game prototype. This task was kinda hard because we wanted ties to be more engaging. We achieved that goal by resolving ties based on time, it took to answer the question. We feel that it is proper way to do this because it makes players engaged in the game and tries to answer as fast as possible. In Game currency The currency ingame underwent some major changes. Players can now participate on the growth of game by creating and the voting on new questions. Questions are essential part of the quiz based game because there is never enough of them. Currently game has over 300 questions in its database. This number may seem like enough but after few games, questions feel repeated and this makes game boring at the times.
from GameDev.net https://ift.tt/2q11cKo
from GameDev.net https://ift.tt/2q11cKo
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