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    GPU memory fragmentation Is GPU memory fragmentation still an issue on modern GPUs, or do they all use paging or something to eliminate it? Should reusing buffers still be strongly preferred because of this (in addition to avoiding allocation overhead)? If yes, is there an easy way to measure memory fragmentation on the GPU, e.g. with tools from the vendors? https://ift.tt/eA8V8J

    Is GPU memory fragmentation still an issue on modern GPUs, or do they all use paging or something to eliminate it? Should reusing buffers still be strongly preferred because of this (in addition to avoiding allocation overhead)? If yes, is there an easy way to measure memory fragmentation on the GPU, e.g. with tools from the vendors?

    from GameDev.net https://ift.tt/36gkADK

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