small3d’s single Vulkan codebase now runs everywhere I’m pleased to announce that the small3d game framework now works across all major desktop operating systems as was always the case and, thanks to having been migrated to Vulkan, it has also been adapted to Android and iOS. For the time being I will continue to maintain the OpenGL edition. It is easy to port a game’s codebase between that and the Vulkan edition because the two APIs are almost identical. Still, I am keeping them separate, with a view to someday dropping support for OpenGL completely. https://ift.tt/eA8V8J
I’m pleased to announce that the small3d game framework now works across all major desktop operating systems as was always the case and, thanks to having been migrated to Vulkan, it has also been adapted to Android and iOS. For the time being I will continue to maintain the OpenGL edition. It is easy to port a game’s codebase between that and the Vulkan edition because the two APIs are almost identical. Still, I am keeping them separate, with a view to someday dropping support for OpenGL completely.
from GameDev.net https://ift.tt/2p5DMCY
from GameDev.net https://ift.tt/2p5DMCY
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