[Unity]Too many drawcalls for miniMap Hi folks, I am currently working on implementing a minimap for our FPS game. We have roughly one hundred players needed to be shown on mini map for observation mode. The icons are using the same sprite with different colors and texts(set with code). The texts can not overlap with each other. So I just assigned different depth values to different icons. But that caused more than 100 drawcalls. I am wondering if there is any way to improve it. https://ift.tt/eA8V8J
Hi folks, I am currently working on implementing a minimap for our FPS game. We have roughly one hundred players needed to be shown on mini map for observation mode. The icons are using the same sprite with different colors and texts(set with code). The texts can not overlap with each other. So I just assigned different depth values to different icons. But that caused more than 100 drawcalls. I am wondering if there is any way to improve it.
from GameDev.net https://ift.tt/2JsTdfJ
from GameDev.net https://ift.tt/2JsTdfJ
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