Devlog #8- Enemies Below and Above Devlog #8- Enemies Below and Above September 16th, 2019 Connect with us on Social Media: Facebook: https://ift.tt/2pUHEHr Twitter: https://twitter.com/TumultuousGame Join our Discord Server: Join the Yami Discord Want to Join the Project? Fill out our google forms Online Application For more about the Studio : About Us Tumultuous Productions Check out our website for Yami! https://ift.tt/2LuVd8K For more about Yami: Our Game: Yami Weekly Updates Week 8: Animations Updates Showcased for this week are two enemies within Kinfallen Forest readers of our DevLogs might already be familiar with: the Shrubble and Tresswing. Expanding upon the enemies’ concept art and designs, our animators have created movements and attack patterns for these creatures, bringing them to life within Yami. Below are some examples of what the player will see when interacting or attacking these enemies in the game. *Note that animations and concepts may not be final. (Tresswing spinning and swooping animations/Tresswing idle). (Shrubble attacking, hiding, running). Weekly Member Spotlight: For our eighth DevLog, we interviewed one of our newer and incredibly skillful artists and animators, Luca Stoica. We are excited to have him on the team and have his talents added to the project. Q: What inspired you to create a video game? A: “I actually started working on small video game projects like game jams and such before yami happened and I was looking for something more serious , more professional that I could sink my teeth into and that I could add to my portfolio..” Q: How do you transfer your drawing from an image to an animation? A: “If I can I act out the movements myself and I try to think about all the different perspectives that I could tackle. The hardest part is making the action readable as most of the characters I animate are small pixelated creatures that are basically aliens to people who see it for the first time. I always try to make sure that I remove that alienation through movements.” Q: What is your favorite video game and why? A: “I think my favorite video game is "Spyro dawn of the dragons" I know it's hated by the community but that game has just stuck with me in all these years and is one of the reasons I love dragons and drawing so much. There is also the fact that I started and finished that game with my father when I was relatively young.” Q: Tell us a bit about yourself! A: “I have wandered this planet ever since I was 4 years old, I never really settled in one place always moving to a new country, a new city. And I think I'm going to wander the world a bit more before I find my place as the options for an animator in Romania are limited. Maybe I'l even come to the future Yami studio if this game holds up.” Q: What do you enjoy about working with/for Tumultuous Productions? A: “The people. Everyone is friendly and understanding but strict when they need to , they don't hold back on feedback but they can also take constructive critique. The team lead is my favorite really Jin just has a personality that glues the members together and motivates them, including me.” Remember to: Connect with us on Social Media: Facebook: https://ift.tt/2pUHEHr Twitter: https://twitter.com/TumultuousGame Join our Discord Server: Join the Yami Discord Want to Join the Project? Fill out our google forms Online Application For more about the Studio : About Us Tumultuous Productions Check out our website for Yami! https://ift.tt/2LuVd8K For more about Yami: Our Game: Yami https://ift.tt/eA8V8J
Devlog #8- Enemies Below and Above September 16th, 2019 Connect with us on Social Media: Facebook: https://ift.tt/2pUHEHr Twitter: https://twitter.com/TumultuousGame Join our Discord Server: Join the Yami Discord Want to Join the Project? Fill out our google forms Online Application For more about the Studio : About Us Tumultuous Productions Check out our website for Yami! https://ift.tt/2LuVd8K For more about Yami: Our Game: Yami Weekly Updates Week 8: Animations Updates Showcased for this week are two enemies within Kinfallen Forest readers of our DevLogs might already be familiar with: the Shrubble and Tresswing. Expanding upon the enemies’ concept art and designs, our animators have created movements and attack patterns for these creatures, bringing them to life within Yami. Below are some examples of what the player will see when interacting or attacking these enemies in the game. *Note that animations and concepts may not be final. (Tresswing spinning and swooping animations/Tresswing idle). (Shrubble attacking, hiding, running). Weekly Member Spotlight: For our eighth DevLog, we interviewed one of our newer and incredibly skillful artists and animators, Luca Stoica. We are excited to have him on the team and have his talents added to the project. Q: What inspired you to create a video game? A: “I actually started working on small video game projects like game jams and such before yami happened and I was looking for something more serious , more professional that I could sink my teeth into and that I could add to my portfolio..” Q: How do you transfer your drawing from an image to an animation? A: “If I can I act out the movements myself and I try to think about all the different perspectives that I could tackle. The hardest part is making the action readable as most of the characters I animate are small pixelated creatures that are basically aliens to people who see it for the first time. I always try to make sure that I remove that alienation through movements.” Q: What is your favorite video game and why? A: “I think my favorite video game is "Spyro dawn of the dragons" I know it's hated by the community but that game has just stuck with me in all these years and is one of the reasons I love dragons and drawing so much. There is also the fact that I started and finished that game with my father when I was relatively young.” Q: Tell us a bit about yourself! A: “I have wandered this planet ever since I was 4 years old, I never really settled in one place always moving to a new country, a new city. And I think I'm going to wander the world a bit more before I find my place as the options for an animator in Romania are limited. Maybe I'l even come to the future Yami studio if this game holds up.” Q: What do you enjoy about working with/for Tumultuous Productions? A: “The people. Everyone is friendly and understanding but strict when they need to , they don't hold back on feedback but they can also take constructive critique. The team lead is my favorite really Jin just has a personality that glues the members together and motivates them, including me.” Remember to: Connect with us on Social Media: Facebook: https://ift.tt/2pUHEHr Twitter: https://twitter.com/TumultuousGame Join our Discord Server: Join the Yami Discord Want to Join the Project? Fill out our google forms Online Application For more about the Studio : About Us Tumultuous Productions Check out our website for Yami! https://ift.tt/2LuVd8K For more about Yami: Our Game: Yami
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